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Squad Alpha 10 Released

Squad Alpha 10 Released
Alpha 10 has been released!. New animation system? Check. Bipods? Check. Climbing and vaulting? Check. Here are just some of the changes: Vaulting and Climbing (Default: Spacebar) have been added as a new feature to the game. Vaulting will allow you to more quickly jump over small walls. Climbing will allow you to get over higher walls than was previously possible as infantry. This changes the playing field, as a simple rifleman’s sandbag may be enough to scale a wall previously only accessible with a ladder. Another trick would be to use a vehicle or even another player as a booster which would allow you to climb over higher obstacles. “Free-Look” (Default: LEFT-ALT) has been added to all infantry weapons and equipment; as well as emplacements and open-top turret based weapons. This allows for the player to decouple their camera view from their weapon and ...

Squad Alpha 9.8 Released

Squad Alpha 9.8 Released
Alpha 9.8 has been released! While it’s not a big one, it’s laying the groundwork for more good things to come… Here are the changes: Updated to UE 4.16 Replaced Strykers with MAT-V CROWS on Sumari AAS v2 & v3, added one M939 transport truck to each layer Added one BTR-80 to Militia on Goro AAS v2 and fixed the flag bleed Moved temporary INS spawn point on Al Basrah slightly to prevent overlap with Mosque flag Fixed flag ticket gain/loss bug on Goro AAS v1 Added mercy bleed to Kokan AAS v1 & v2 and Yeho AAS v1 & v2 Fixed flag bleed rate on Chora AAS v1 Fixed flag bleed on Refinery on Al Basrah AAS v1 Fixed flag bleed on Echo flag on Narva AAS v1 Tweaked LODs on several trees Improved animation LOD-ing settings Fixed vehicles catching fire too quickly when flipped Fixed vehicles burning for a very long time after being flipped Changed restitution values on vehicle ...

Squad Alpha Hotfix 9.7

Squad Alpha Hotfix 9.7
A small hotfix will be released today to address a few of the issues introduced in 9.6. Here are the changes: Fixed collisions on several buildings on Narva and Basrah to prevent glitching Fixed “Gamma” flag zone collision and time to cap on Narva Invasion v1 Reduced bleed on “Alpha” and “Bravo” flags on Narva Invasion v1 Temporary Militia logistics truck spawn on Narva Invasion v1 moved back Added temporary spawn for Insurgents on Al Basrah AAS v1 Fixed Sumari missing/displaced static meshes Fixed incorrect mortar damage issue on HABs Fixed destruction effects on INS and Militia HABs Fixed SL hex menu not being centered on mouse position Flipped stance indicators horizontally

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RT @xAoshisanx: Just some @JoinSquad Screenies last night: https://t.co/LL1CLaj2OU
@Brammertron Hi we've not received our early access keys. We backed the KS back in Feb'16 and paid for the Platoon… https://t.co/iVkI4kxJwy